i can honestly say that this is what i mostly struggle with finding the correct spot for lighting because when i render it out it always looks dark so this is something im going to have to start taking time out to do and find out how it really works, i think its tricky but its nice to learn whats there to use and how to apply them
Category Archives: 3D graphics
3D Graphics – Mesh Colouring
moving on with the tutorial booklet using one of darrens already made models ‘andy’ we looked in on how to colour mesh’s and how we have to set ID’s to specific groups so that we can assign the specific colours for specific parts
3D Graphics – Material Editor
again still looking at the material with more learnt on the colours, like toggling with the colour to change the specular, glossiness, opacity etc and also looking a little more into mapping the objects with preset maps
3D Graphics – Material Editor
following the booklet we started looking into the material editor and the basics, for example ways to apply the colour onto the object or making the colours that we want.
3d graphics – modifiers
this was just during one of the tutorial sessions and being introduced to some of the option in the modifier list, the ones that were being used were bend, taper, melt, twist and just messing around with the settings to see what they do and become familiar with them.
3d graphics – cd player
in the tutorial session, we created a cd player using various different setting but what i found most intriguing was that it all started from being a box and then altering it and re shaping it and all different setting can create this a new option that was introduced was the smooth option both Meshsmooth and turbosmooth which smoothens all the rough edges automatically.
3d Graphics – box modelling
im starting to learn how to use the edit mesh on box’s called box modelling nearly anything can be created with these modifiers. right now im just playing with the different selection types in the sub object level of the edit mesh. the most ive been playing with are polygon and vertex.
3D graphics – lathe(pot)
this is one of my favorites that i learnt in the tutorial sessions the lathe options which can be used to create various things best preferences, glass cups, pots, bottles etc.
3d Graphics – text
another thing i learnt in the tutorial session was learning how to play around with text and what could be done with them under the modifier tab, there are some really good effects that are to your disposal so it was fun just playing around with them
Advanced 3D Modelling from 2D
in the tutorial session, we created a spline line(smooth ) and a star next to it, then going into geometry objects i selected the loft option on the line and selected the star to get the shape for the line that was created, there are a lot of ideas that come to head that could be created when using the loft option so it is a very useful skill to learn